For some time now, the real-time strategy (RTS) genre has been treading water, but the release of Helldivers 2 might just breathe new life into it. Even though Starcraft still enjoys loyal fan support, Blizzard’s lack of attention to this iconic game leaves an opening for a newcomer. Arrowhead, the minds behind Helldivers 2, could potentially fill this void with their innovative universe and engaging gameplay.
Arrowhead Studios has shown considerable growth as a development team. The original Helldivers was modest by comparison to its sequel, a co-op shooter that has achieved impressive success. Both games share a common element: vast battles over precious resources spread across large maps. It’s not difficult to envision how these elements could potentially steer the RTS genre to new heights.
The first Helldivers game was known for its unique isometric perspective, merging classic strategy elements like building structures and calling in strikes with a twin-stick shooter feel. This blend created a distinct, real-time tactical loop. With a dynamic loadout system and galaxy map, it’s clear that the developers were influenced by traditional strategy games. Helldivers 2 further refined these mechanics by shifting to a third/first-person viewpoint, proving that such formats have significant staying power.
Moreover, Helldivers’ diverse factions and sophisticated map designs could translate seamlessly into an RTS framework. Each enemy faction in Helldivers has a unique identity, complete with extensive unit lists and functional bases reminiscent of those seen in RTS games. The Terminids, for example, launch ceaseless bug attacks much like Starcraft’s Zerg, while Automatons employ defensive tactics and the Illuminate rely on elite squads shielded by drones. Even Super Earth’s forces could develop into a faction, expanding their vehicle and infantry roster for a strategic experience unlike typical human factions.
Drawing inspiration from other RTS successes, Helldivers could follow a roadmap akin to Starcraft, renowned for its strategic resource management and diverse army compositions. The Dawn of War series features elements familiar to Helldivers such as non-linear campaigns and faction warfare over a planetary map, akin to Helldivers’ own galaxy map concept. This synergy suggests a promising blend of styles.
Furthermore, elements from Dawn of War’s commander system, where each faction boasts unique global abilities, could be adapted into Helldivers’ RTS. Players could enjoy strategic depth reminiscent of Age of Empires by embarking on lengthy campaigns across sprawling maps, gradually evolving from initial beachheads to formidable superstates.
While the RTS genre theoretically aligns well with Helldivers’ mechanics, breaking into this market is no small feat. The decline of Starcraft is less about direct competition and more about the allure of MOBAs, which offer a more approachable slice of tactical gameplay with high skill potential. Titles like Total War: Warhammer have modernized traditional RTS elements, stripping away complexities to welcome newer players. Still, success isn’t guaranteed solely by strong IP; many franchises, despite bold attempts, have struggled to secure their place in this niche market.
Ultimately, if Helldivers ventures into RTS territory, it should innovate beyond relying solely on its brand. It must rediscover the magic that once captivated the RTS audience, just as it did in redefining co-op shooters. To succeed, a Helldivers RTS must reignite players’ passion for the genre, proving itself as more than just an extension of a beloved IP.