As the Fallout franchise gears up for an exciting new phase, fans are eagerly anticipating the next big update for Fallout 76, set to drop on March 18. This update is making waves as it introduces the series’ very first official playable Ghoul, part of the highly-anticipated Ghoul Within and Season 20 package. Despite the buzz, this fresh feature is already stirring up debate, and it’s not even out yet! The root of this controversy lies in a particular stumbling block that’s got fans talking.
The introduction of the Ghoul character is a pivotal moment. Its reception could set the tone for Fallout’s future experiments with diverse character options. If this feature doesn’t resonate well with the community, Bethesda might find itself in a difficult position, potentially influencing the direction of upcoming Fallout projects.
Let’s dive into the nuts and bolts of this development. Players will get one chance to transform their characters into a Ghoul, and they’ll also have the ability to reverse this transformation for free—but here’s the catch. If you wish to re-transform a character that’s already undergone the change, it’ll cost you a hefty 1,000 Atoms, equivalent to $10. During a recent AMA session on Bethesda’s community Discord, Jon Rush, the Creative Director for Fallout 76, shed some light on why they decided on this approach:
“We want to keep the option open for those players who truly want it, but we don’t want to encourage excessive switching back and forth. Personally, it feels out of place for such a significant character decision.”
While this might sound great in terms of offering flexibility, it could potentially upset the intricate lore that hardcore fans adore. The option to undo a Ghoul transformation or recover from becoming Feral might clash with the established narrative, raising questions about its future canon. Nevertheless, it’s a considerate feature that ensures players don’t feel trapped in a decision they might regret, especially when experimenting with new gameplay dynamics and tools exclusive to Ghoul characters.
Despite this convenience, not everyone is thrilled. The price tag for additional transformations has drawn flak, being as steep as the monthly fee for the Fallout 1st subscription service. Fallout enthusiasts swiftly voiced their dissatisfaction online, even likening it to Bethesda’s notorious Horse Armor DLC fiasco from The Elder Scrolls 4: Oblivion. Some fans are so put off by the microtransaction that they’re contemplating skipping the update until changes are made, questioning the rationale behind imposing such costs in a game that isn’t free-to-play.
Bethesda has a history of responding to fan feedback, sometimes altering their monetization strategies based on community reactions. Whether or not they’ll address these particular concerns remains to be seen, as Fallout 76 continues to evolve with its player base in mind.