First appearing on PSVR 2 and PC VR headsets last December, Alien: Rogue Incursion marked the debut of a virtual reality game in the iconic ‘Alien’ series. Now, it’s finally made its way to the Quest 3, thanks to developer Survios.
In our initial review, we praised the adrenaline-pumping Xenomorph encounters, which are reminiscent of raptor-like hunting tactics. However, we found the game somewhat bogged down by monotonous and random encounters, as well as a challenging save system. Despite these issues, we settled on a solid [7/10] for the game.
Before hitting Quest 3, the game underwent several patches, now available on the Horizon Store at $40. The most significant update came just days ago. Survios tweaked the Xenomorphs by adjusting their auditory and visual settings, preventing players from being overwhelmed and ensuring they weren’t unfairly detected. Additionally, the save system saw an improvement, allowing players to load multiple previous saves rather than just one.
We haven’t had the opportunity to dive into the Quest 3 version, but initial feedback depicts a mixed reaction. YouTube’s ‘Gamertag VR’ provides a thorough breakdown of the Quest 3 version, pointing out some graphical inconsistencies.
“Regrettably, on the Quest, the atmosphere’s darkness falls flat since early on in the game, it’s actually quite bright. Although your flashlight is mounted on the left side of your head, for the first few hours, you won’t really find a need for it because it never truly gets dark.”
Nonetheless, thanks to the recent game patch, Gamertag VR notes the Xenomorph confrontations now feel more seamless and organic.
If you’re curious about how Quest 3 measures up against the PSVR 2 edition, ‘The VR Grid’ offers a side-by-side video comparison. This showcases the compromises made for the Quest 3’s Snapdragon XR2 Gen 2 processor adaptation.
The VR Grid observes that while gameplay largely retains its essence between Quest 3 and PSVR 2, the Quest version lacks dynamic lighting and believable ambient effects like steam, as well as offering a reduced draw distance. On the bright side, in-game text is now more readable.
You might find us calling it simply Alien: Rogue Incursion, but technically, this is ‘Part One’ of a two-part narrative. Survios mentioned in a December statement that this initial installment is a “standalone adventure with a cliffhanger ending” and promised “more to come.”
Currently, the studio is hard at work on ‘Part Two,’ which promises to advance Zula’s story, setting her against even more formidable foes and tougher challenges.