A talented VR modder known as Holydh has made an exciting release: the GTA: San Andreas Definitive Edition – 6DoF UEVR Plugin. This plugin brings modded virtual reality support to the Steam version of the game, giving players a new way to experience the classic.
Last year, fans were disappointed when Meta and Rockstar put a hold on the much-anticipated VR port of Grand Theft Auto: San Andreas for the Quest. This left many hoping that the devoted group of modders would step in to fill this gap. Rockstar’s community has always been resourceful, especially when official projects take a back seat, and this time was no different. Their efforts have been especially vital since Rockstar has encountered a slew of issues, including major leaks, company layoffs, and the bumpy rollout of their “Definitive Editions” for older titles, with San Andreas among them.
Holydh didn’t simply transpose the old controls into a VR environment. This updated mod goes further by offering first-person play, enhanced six degrees of freedom for movement, and improved camera angles during both gameplay and cutscenes. Holydh achieved this using an advanced version of the UEVR injector, originally developed by another modder, Praydog. This injector supports a wide variety of PC games that run on Unreal Engine 4.8 or later, opening doors for broader VR experiences.
For those curious about how it actually looks and works, you can see the mod showcased in action. If you’d like to dive deeper into its details or learn more about UEVR, head over to its Nexus Mods page. It’s crucial to note that this mod only functions with the Steam version of San Andreas Definitive Edition. Unfortunately, it won’t work with versions from the Epic Games Store or the Rockstar Launcher.
Considering Rockstar’s previous legal actions—like their stance against the Luke Ross VR mod for Grand Theft Auto 5—there’s always a question about the safety of such projects. Holydh remains optimistic, thinking this project will avoid legal troubles since it’s freely accessible and doesn’t use Rockstar’s proprietary files. In contrast, the Luke Ross mod initially required payment, which attracted unwanted attention.